using UnityEngine;
using System.Collections;

public enum eCombos
{
	SwordBasic1			=	0,
	SwordBasic2			=	1,
	SwordBasic3			=	2,
	SwordBasic4			=	3,
	SwordMultiple1		=	4,
	SwordStrong1		=	5,
	SwordStrong2		=	6,
	SwordStrong3		=	7,
	SwordStrong4		=	8,
	
}

[System.Serializable]
public class ComboManager
{
	public	ComboInputStep[]	m_cisComboInputStarters;
	public	ComboInputStep[]	m_cisComboInputList;
	public	ComboAttack[]		m_caComboAttacksList;
	
	public bool UpdateAndCheckAttack (float _fDeltatime)
	{
		return false;
	}
}

